package com.rollawizards.server 
{
    import flash.events.EventDispatcher;
    import flash.utils.ByteArray;

    public class Proxy extends EventDispatcher
    {
        private var player:Player;

        public function Proxy()
        {
        }

        public function setClient(player:Player):void
        {
            this.player = player;
        }

        protected function receivePacket(packet:ByteArray):void
        {
            player.receivePacket(packet);
        }
    }
}